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What creepypasta would you like to see as a video game?
If someone asked me that question, I would say the poem Murder of Crows. What would this video game be like? You would carefully manage a group of crows and their nests, starting out small, and slowly expanding your circle of infulence, terrorizing any humans who dare come near your kingdom.
So, what creepypasta would you like to be adapted into a video game and what would it be like?
Creeper50 (talk) 21:27, November 20, 2016 (UTC)Creeper50Read more >
For those of you who know me, you'll know that I have this habit of not working on projects anymore once they get deleted and critiqued in the writer's workshop. I'm going to say why I do this.
I don't view the writer's workshop as a means of improving stories. I instead see it as a way to see what my strengths and weaknesses are as a writer, and to determine how I can overcome the weaknesses in future works. In other words, I don't use it to improve stories, but to ensure my future stories have the same good qualities and not as many of the bad qualities as my past works.
Additionally, if I take the advice and use it to improve my story, I might get into the habit of depending on the writer's workshop, and that destroys the challenge of makin…Read more >
Hey guys, Creeper50 here, back to write more blog posts.
I was wondering this since yesterday: Since there are many stories that are great ideas done poorly, I wondered if the opposite ever happened as well. Could a bad idea be done greatly?
I think the answer is yes. If the idea is bad, it sure won't create the best story ever, but it could still be turned into an exceptional story. I'll offer proof.
There is a popular movie called Planet of the Apes. It was a good story, but let's think of how stupid the idea was. "Apes take over the planet." That's the idea. Here's another: "A bunch of dinosaurs in a dinosaur zoo escape and cause destruction."
These are both somewhat stupid ideas, but they are both considered some of the greatest movies eve…Read more >
Revising is one of the most importatnt things any writer should do. It ensures that all characters are dynamic and interesting, that the plot doesn't have any holes, that the story is unique from the millions of other stories out there, and so much more. So how do you do it?
Before you dash into revise-story land, take 2 weeks to a month off from writing. Don't just do that, pretend you are not a writer. Don't talk about the story or start a new one or make plans for revisions in advance. Don't do anything related to the story during the break. That way, by the time you're ready to get back to the story, your proudness of having completed the first draft will have faded away, allowing you to detect every mistake.
Plot holes are the main sour…
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Hey guys. Creeper50 here, back to write more blog posts!
I'm here to say that I have found out sometime ago about a fascinating, little known variation of the video game creepypasta genre. This is what I refer to as "in-game" video game creepypastas. Since it is hard to put in words, let me give an example of an out-of-game video game pasta and an in-game one.
"I pressed W, and my character moved toward the tree and began to punch it."
"Steve began to move toward the tree, ready to chop up some wood."
See? The idea is that one is where the video game is a separate world from ours and takes place in that paticular world. Two good pastas that fall under this umbrella inculde I Won't Leave You and Purple. One advantage this g…Read more >